0058: Cairo II – Rectangles

Picking up from last time, let’s continue looking at basic draw operations. Because these procedures consist of just a few statements each—and all else being the same—we’ll just examine the callback functions for each example.

So, let’s start with rectangles.

The Outlined Rectangle

Results of this example:
Current example output
Current example output
Current example terminal output
Current example terminal output (click for enlarged view)

This first example is pretty much like the line-drawing example except we don’t have to make multiple calls to the lineTo() function. Instead, it’s just one call to rectangle():

bool onDraw(Scoped!Context context, Widget w)
{
	context.setLineWidth(1);
	context.setSourceRgba(0.1, 0.2, 0.3, 0.8);
	context.rectangle(x, y, width, height);
	context.stroke();

	return(true);
		
} // onDraw()

The rectangle() arguments are as they seem, x and y coordinates of the upper-left corner, followed by the width and height.

The Dashed-line Rectangle

Results of this example:
Current example output
Current example output
Current example terminal output
Current example terminal output (click for enlarged view)

With this example, we need to do a bit more prep before we get down to the drawing:

bool onDraw(Scoped!Context context, Widget w)
{
	double[] dashPattern = [10, 20, 30, 40];
	context.setLineWidth(3);
	context.setSourceRgba(0.1, 0.2, 0.3, 0.8);
	context.rectangle(150, 100, 340, 170);
	context.setDash(dashPattern, 0);
	context.stroke();
	
	return(true);
	
} // onDraw()

The dash pattern is an array of doubles and can be summed up as:

  • dash length,
  • space length,
  • dash length,
  • space length,
  • etc.

A Few Other Things to Remember

  1. In theory, you can have any number of dash pattern numbers you want.
  2. Numbers can be with or without decimals. A Context will treat 25 the same way it treats 25.0, but of course, you can go sub-pixel with fractions such as 25.3 or whatever.
  3. Changing the line caps with the setLineCap() function will affect the look of a dash pattern to the point where your dash pattern numbers may seem like they’re being ignored.

The Filled Rectangle

Results of this example:
Current example output
Current example output
Current example terminal output
Current example terminal output (click for enlarged view)

The callback for filling a rectangle looks like this:

bool onDraw(Scoped!Context context, Widget w)
{
	context.setSourceRgb(0.541, 0.835, 0.886);
	context.rectangle(150, 100, 340, 170);
	context.fill();

	return(true);
		
} // onDraw()

No mystery here, just substitute context.fill() for context.stroke() and if you want to have the rectangle outlined and filled…

The Outlined and Filled Rectangle

Results of this example:
Current example output
Current example output
Current example terminal output
Current example terminal output (click for enlarged view)

For a filled and outlined rectangle, the callback will look like this:

bool onDraw(Scoped!Context context, Widget w)
{
	// outline
	context.setLineWidth(3);
	context.setSourceRgba(0.25, 0.25, 0.25, 1.0);
	context.rectangle(150, 100, 340, 170);
	context.stroke();
		
	// fill
	context.setSourceRgba(0.945, 1.00, 0.694, 1.0); // yellow
	context.rectangle(150, 100, 340, 170);
	context.fill();

       return(true);
       
} // onDraw()

And finally, let’s look at…

A Transparency Example

Results of this example:
Current example output
Current example output
Current example terminal output
Current example terminal output (click for enlarged view)

The callback is:

bool onDraw(Scoped!Context context, Widget w)
{
	// middle gray background
	context.setSourceRgba(0.75, 0.75, 0.75, 1.0);
	context.paint();
	
	// draw the blue line
	context.setLineWidth(20);
	context.setSourceRgba(0.384, 0.914, 0.976, 1.0);
	context.moveTo(10, 166);
	context.lineTo(630, 166);
	context.stroke();
	
	// 10 yellow rectangles with graduating transparency
	foreach(int i; 0..11)
	{
		context.setSourceRgba(0.965, 1.0, 0.0, (i * 0.1));
		context.rectangle((i * 56), 150, 32, 32);
		context.fill();
	}
	
	return(true);
	
} // onDraw()

What we’re doing here is:

  • filling the background with a middle gray color, and
  • drawing a thick blue line so we have something to see behind the…
  • 10 transparent yellow cubes in the foreground.

And there’s nothing all that mysterious about the code. The for() loop places the yellow cubes about 24 pixels apart along the x axis, increasing the opacity as it goes.

Conclusion

And that’s all we’ll do with rectangles for now. Next time we dig into circles and arcs. Until then…

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